ITT we are discussing Season I of the Luanti server on eom.dev. This is a wiki, so users are encouraged to update the first post in the thread with additional information about the in-game world. Live-streams from the server and subsequent discussions are held in the thread below.
Get the game
Luanti is a free and open-source project that supports Windows, MacOS, Linux, and Android. Learn more on the Luanti homepage.
Join the server
Use the following parameters to register an account and log in through the MineTest Game client:
Address: luanti.eom.dev
Port: 30000
Admins
The following players have administrative privileges on the server:
In this live stream, I showcase the work that has been done on this server over the past two weeks. Much of the work shown here was done by @chi - thanks Chi! Regarding the requested mods, I’ll be adding those along with the others we discussed in-game shortly!
you showcased my house at 7 mins lol i am famous xd
edit: at 7:26 you can jump off here, if you hold jump while arriving into the water, you are safe. thats how i come down from my house every time.
Those photos are giving me ideas for some community builds. We could do a PvP arena on the jungle island and an archive of player-written books on top of the snowy mountain.
I should add a section to the first post in this thread to track such projects. It is a wiki post, so you are all welcome to edit it to add/update information.
it would be cool to have simple builds like this around, even if they are only for look. if you build it on the server, protect it with protector instantly
I’ve installed weather, wielded light, and x farming, but I’m not sure about item drop as I kind of like the default system - open to disagreement on that point. So far I’ve really liked wielded light and x farming, but wasn’t too impressed with the rain from the weather mod. I’m going to leave it for now to see what others think. More suggestions are welcome! I think Unified Inventory was requested a few times…
I agree with your opinion, and I regret choosing the weather mod, it is very buggy, feel free to remove it. What do you think of the stamina mod? it adds hunger mechanics
Weather has been removed and stamina has been added. I am looking at a few mods for cave generation, namely the Dwarf Fortress one. Given how much we’ve explored, though, we may have to travel a considerable distance before we would encounter the new biomes. Curious what others think about this.
That’s the philosophy of Luanti: to indulge our sense of personal aesthetics and reflect on how those can co-exist with the sensibilities of other players. (Well, it’s not the philosophy of the game, just one of mine really).
I think the Dwarf Fortress mod would be great, but before that I would really, really like to switch to the Unified Inventory Plus away from i3.
Benefits would include (not limited to): a) Home button to cut down on time for 2-way travel when exploring or mining, b) 4 bag slots instead of just 1, and c) Craft All button to speed up building projects.
init.lua can be easily edited to block functions you don’t want.
Also, thanks for removing the weather mod. It seemed benign, at first, and then gradually started getting on my nerves for some reason.
I will weigh in at a later time on other mods that I think may improve gameplay. For now I will continue to explore the map and share screenshots of what I find.
Cheers folks!
Edit: Just realized I should respond to Eric’s opening Topic Post when requesting a new mod:
You’ve got it right! Just meant somewhere in this thread.
I3 has been replaced by Unified Inventory. From my initial glance, I agree that it fixes several issues and is a better interface. It feels like the original Minetest Game UI with enhancements rather than a total overhaul like i3. Right now I am looking at a couple for enchanting and alchemy. There is a more popular alchemy mod, but it says it is not friendly with stamina.
We were discussing earlier the aspect of teleporting players around the world map, the Worldgate mod in particular. So I loaded it into a single-player (heavily influenced by some of the Wilhelmine mods) and I quite enjoyed the experience.
First, the random teleport structures have a variety of appearances so you won’t be completely bored with the aesthetic. Here are a few examples:
Edit: As a new user I can only embed one image so here’s my pick.
There was really no more than a couple hundred blocks distance between the locations of the Worldgates, though I had the advantage of locating them quickly by flying around! Unknown: Does the world seed effect the density of the Worldgates? To be tested at a later date.
There was a recurrent theme I noticed: If I started at a gate in the Northwest quadrant and re-used the gate I was sent to, then all subsequent gates were in the same Northwest quadrant. The randomization was good, just ended up in the same corner of the world map. Was true for the other 3 map quadrants as well. Start in the Southeast, get bumped around the Southeast, etc.
I even managed to travel to a couple of underground (not by much) cavern gates!
My overall impression is positive. I think players would enjoy the Worldgate mod, but they would really enjoy it if they could set 1 home location from either the Inventory panel, or the “/sethome” command, so after a long session of exploring the world they could go home and milk the cows, harvest some corn, and then hit the hay. #FarmLife
It looks cool, and probably offers the most immersive experience I’ve seen from the available options; unfortunately the mod page lists a major problem for our current world:
Worldgates will only generate in parts of the world that have not yet been explored.
We would probably face the same issues with something like Dwarf Fortress caves, though I am not certain of that. Given this limitation, I think the teleportation potion mod is going to be our best option. That said, if we consider restarting the server at some point in the future, we may want to make some changes. That would not be for quite some time, though.
I wonder since minetest’s Y axis is higher than minecraft’s, the chunk generation is different, maybe a chunk is only generated up to a certain height on the Y axis, if that makes sense.