Luanti - Season IV 🧑‍🚀

S4:E0 | Setup

In today’s stream I am doing some preliminary steps to prepare for Season IV of Luanti on eom.dev. This season is going to be quite different from the previous ones primarily due to the use of singlenode world generation. The map will be completely empty at the start of the season and it will be up to the players to build everything. Rather than mining blocks from the world, we will be relying on the CommodityMarkets mod to provide materials for the world.

Skins created by thiccsnail along with the SkinsDB mod will allow players to choose one of eleven teams.

Expanding upon the City CommodityMarket mod, each team will have an associated market.

https://content.luanti.org/packages/TopHatRick/expanded_city_commoditymarket/

The PVP Toggle mod was also edited to disable combat in the positive Y half of the world, but enabled below.

https://content.luanti.org/packages/TopHatRick/pvp_zones/

And finally, time will be frozen at sunset and gravity will be set to that of Mars to support an outer-space theme. I have received feedback that players are still enjoying Season III, and I have more work to do before I am ready to deploy Season IV, so there will be another month or so before the start of the new season. Once started, I am planning to set up a spawn platform, central market, post office, library, and a few other landmarks in the eight corners of the map. In the meantime, feel free to offer feedback on the concept or share ideas you may have for the game. I can work on implementing additional features over the next month while preparing for the deployment.

Personally, I would like the PvP toggled rather than zoned.
All interesting how it’s going.
Maybe a test run could be aranged?

Fair enough. I was inspired by RuneScape and Eve Online for the designated PvP zone. I’ll put it to a vote and am going to reserve the right to be the tie breaker:

  • Toggle PvP
  • Zoned PvP
0 voters

Yes! I can actually deploy multiple instances and have them accessible via alternative ports. I’ve been thinking that I will deploy S4 privately so that I can set up the basics, then I’ll make it available via port 30001, then switch to the default port once the regulars are happy with the new setup. I just need to double check the Ansible playbook to ensure S3 won’t be overwritten. I’ve also been planning to start making each season’s world download available through Gitea releases…

There’s no vote. :scream: :rofl:

Not sure what’s going on there…

  • Toggle PvP
  • Zoned PvP
0 voters

S4:E1 | Spawn

Doing some in-game testing and prep work for Season IV, my goal today was to set up the initial spawn point as a transportation hub to the different corners of the world. For now, I have set the teleport pads to take players to the extremes of the map; however, it may be better to set them to half that distance so that players can access all areas more efficiently. I will be creating a few landmarks at these locations, such as a town hall, central market, post office, etc. For the time being, this server is not publicly accessible. As I mentioned above, I will make a beta version available on an alternate port once these landmarks are in place, and we will officially switch to the new season once the server is sufficiently play-tested.

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S4:E2 | Initial Landmarks

Still getting things set up on what will be the Season IV server, today’s live stream showcases some of the work I have done so far. In addition to the initial spawn platform, I have set up a neighborhood, central market, library, and a pvp arena. There are a few more things I want to add to the landmarks highlighted by each teleport pad, and in the coming weeks I intend to make the server available first as a demo for regular players and then to the public.