hi, i’m back. I was fixing my house because a troll broke into it through a tunnel and broke through several walls, and I found this horse in the noclip. WHY WAS THERE A HORSE THERE? It was buried, can a normal player do that? And why do that? I feel like I’m in the movie The Godfather, it’s like I found a horse’s head in my bed, I’m really confused, lol.
While trying to resolve the issue with the rat I disabled the Animalia mod. Some of the animals turned into platonic solids moving at a constant velocity with noclip (lol). I guess this little guy found his way into the wall. Honestly it may have been safer for him there .
This is great, and the chart is super helpful. Thanks for putting them together! I think there are a few mods I would like to add, namely the Dwarf Fortress Caverns and its dependencies (which are numerous and confusing, but optional - I’ll have to take a look to see what would be worthwhile).
Following up on the poll, I’m not ready to commit to a specific time frame for the beginning of Season II just yet. Notably, @Unacceptium_Core is against a reset all together, and I don’t want to suddenly halt everything they are doing to start a new season. For now, I am thinking somewhere between 1-6 months from now, and I intend to continue discussing it so that we all have input and there are no surprises. Also, I will be releasing a world-download once the season ends, so everyone will be able to continue their projects in single-player or on their own servers.
It seems I made a mistake when I did the relational diagram: I left out the Dwarf Fortress mod, even though I had it listed in the text above. Sorry about that!
Yes, there are numerous optional dependencies for it, but no absolute dependencies. Of those optionals about half are for Mineclonia anyway, So I see no difficulties there.
In this episode, ThisNurseKills and I continue work on our wheat farm and supplying the market with breads. We check out the museum built by @Ater, visit dhausmig, and explore the area around captainsparx’s house. Following up from the previous episode, we discuss using the Edit mod to preserve our existing buildings for Season II. It will require some manual work, but with this we should be able to add the Dwarf Fortress mod without losing too much work - a “refresh”, as @Zephyr said.
You should be able to create a poll by clicking the gear icon in the post window. I’ll get one going for now, but let me know if you don’t see where to do it.
Yes, sorry. Discourse gives users a Trust Level depending on their activity on the site. Level 1 is required to create a poll. It isn’t difficult to achieve, but there isn’t enough content here for it to be possible yet, so I have been manually moving people to Level 1. You are now Level 1.
Oh I recognize your channel! Thanks for sharing. (Hyperlink syntax is [text to display](url)). If you leave it as a raw url, Discourse should generate a preview for us!
I noticed those structures while exploring with ThisNurseKills earlier this week. They really are fantastic. It would be difficult to preserve them with the edit mod for Season II as we proposed above, though.
Now that I’ve pretty much wrapped up my move, I am thinking about setting up for the new season in the next couple of weeks.
I can imagine building a town around one of Arekusei’s builds. It would be cool if we all lived in a giant city. Given I intend to install the Dwarf Fortress Caverns mod, maybe it could even be underground.