# Luanti - Season III 🧙

**URL:** <https://discourse.eom.dev/t/luanti-season-iii/449>\
**Category:** Gaming\
**Created:** [January 4, 2026, 6:40pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449 "2026-01-04T18:40:09Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Deer](https://discourse.eom.dev/user_avatar/discourse.eom.dev/deer/32/709_2.png) [@Deer](https://discourse.eom.dev/u/Deer)\
**Post date:** [January 14, 2026, 11:47pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/21 "2026-01-14T23:47:52Z")

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I have posters but not the priv to place them there. You can take some from my protected chest in the farmhouse

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**Author:** ![eev4911](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eev4911/32/481_2.png) [@eev4911](https://discourse.eom.dev/u/eev4911)\
**Post date:** [January 15, 2026, 12:26am UTC](https://discourse.eom.dev/t/luanti-season-iii/449/22 "2026-01-15T00:26:54Z")

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Eric gave me one and I put it in the initial spawn.  
Thank you anyway.

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**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [January 17, 2026, 6:13pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/23 "2026-01-17T18:13:24Z")

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# S3:E6 | Build Showcase and Commodity Markets

[https://minio.eom.dev/public/Videos/2026-01-17\_11-42-52.mp4](https://minio.eom.dev/public/Videos/2026-01-17_11-42-52.mp4)

I logged into the server this morning and noticed a few new builds had appeared, so I hosted this brief stream while I checked them out for the first time. Towards the end, I also do a brief tutorial on how to use the commodity markets. I don’t think I did an amazing job explaining them, so I may try that again in the future, but for now it is at least something to point to for people who prefer a visual demonstration.

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**Author:** ![CaptainSparx](https://discourse.eom.dev/user_avatar/discourse.eom.dev/captainsparx/32/90_2.png) [@CaptainSparx](https://discourse.eom.dev/u/CaptainSparx)\
**Post date:** [January 18, 2026, 8:16am UTC](https://discourse.eom.dev/t/luanti-season-iii/449/24 "2026-01-18T08:16:05Z")

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I didn’t do the glue horse thing. You seem to think I do a lot of ‘up to no good’ stuff. 🤣

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**Author:** ![Zephyr](https://discourse.eom.dev/user_avatar/discourse.eom.dev/zephyr/32/29_2.png) [@Zephyr](https://discourse.eom.dev/u/Zephyr)\
**Post date:** [January 18, 2026, 1:53pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/25 "2026-01-18T13:53:09Z")

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I’m all in favour of the default “PvP off” as any new player logs on, with the option to turn it on as the individual sees fit. I’ve rarely searched out servers specifically to play PvP so I really can’t say more on how the best way to implement this is.

How do the rest of you feel about a dedicated PvP arena? I’ve seen a few but I am not well versed on what qualities a “good” arena should have?

Classical amphitheatre style?

 ![The_new_old_amphitheater_in_Pula_Istria](https://discourse.eom.dev/uploads/default/original/1X/0088b20a4772fa082c8c562a1a65c7fba9245229.jpeg)

World under glass?

 ![A_city_on_Mars_under_a_glass_dome_with_forests,_fields,_lakes](https://discourse.eom.dev/uploads/default/original/1X/815ea27bb4d18e5d449ff9a03e0e3e335de0138b.jpeg)

What do people like? Open-air mayhem? Or a dedicated knuckle-dusting area?

Tell me what you think and maybe I’ll get busy building it. 🤔

Image source: Wikimedia Commons

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<div class="post-metadata">

**Author:** ![Deer](https://discourse.eom.dev/user_avatar/discourse.eom.dev/deer/32/709_2.png) [@Deer](https://discourse.eom.dev/u/Deer)\
**Post date:** [January 18, 2026, 8:26pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/26 "2026-01-18T20:26:26Z")

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Good idea Zephyr. I had the thought that just a region of the map could be for pvp and base raiding, but then it might be hard to keep them confined to that area. An arena is a better idea

I should also say that gluemaker’s house was my doing 😉

I also fixed a few of the worldgates, the line away from spawn and the ice fields loop both work again now and are protected from being broken again

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**Author:** ![Deer](https://discourse.eom.dev/user_avatar/discourse.eom.dev/deer/32/709_2.png) [@Deer](https://discourse.eom.dev/u/Deer)\
**Post date:** [January 20, 2026, 4:16am UTC](https://discourse.eom.dev/t/luanti-season-iii/449/27 "2026-01-20T04:16:28Z")

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I was just looking at the spawn house again, and I thought perhaps a welcome poster next to the rules poster might help new players understand the server quicker. How does this sound? (Removed hermitcraft-style)

Welcome to eom.dev season 3, a friendly Luanti server hosted by TopHatRick. The game is lightly modded Asuna. For more info visit the Luanti megathread on discourse.eom.dev

Nearby are the markets and public mines, across the bridges is a worldgate and the road to Sparxville, or follow the stairs over the hill to the public farm. There are vacant houses in the town, or you can build your own anywhere

The slimes and skeletons can be hazardous when starting off, most players will be able to provide you with some starting gear if you need it. Dont forget to use /sethome before venturing too far

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**Author:** ![CaptainSparx](https://discourse.eom.dev/user_avatar/discourse.eom.dev/captainsparx/32/90_2.png) [@CaptainSparx](https://discourse.eom.dev/u/CaptainSparx)\
**Post date:** [January 20, 2026, 12:37pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/28 "2026-01-20T12:37:39Z")

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I like that.  
Not sure about advertising Hermit Craft though.  
Maybe emphasize it as a ‘creative’ world rather than survival.

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**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [January 20, 2026, 3:46pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/29 "2026-01-20T15:46:01Z")

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I’m quite happy to say that this project was inspired by HermitCraft - I used BDoubleO’s skin in previous seasons. Aside from that, though, there is no affiliation, so it is probably best to let their intellectual property be just that. I like the idea of a welcome poster though!

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**Author:** ![Deer](https://discourse.eom.dev/user_avatar/discourse.eom.dev/deer/32/709_2.png) [@Deer](https://discourse.eom.dev/u/Deer)\
**Post date:** [January 20, 2026, 8:18pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/30 "2026-01-20T20:18:32Z")

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I get what you mean. Im trying to think of another word to fit there that emphasises the build focus and minimal pvp  
I guess a friendly server seems to be the opposite of pvp server

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**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [February 11, 2026, 3:25pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/31 "2026-02-11T15:25:59Z")

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# S3:E7 | Welcome ThisNurseKills

[https://minio.eom.dev/public/Videos/2026-02-10\_21-09-23.mp4](https://minio.eom.dev/public/Videos/2026-02-10_21-09-23.mp4)

After experiencing technical difficulties with our planned Morrowind live stream, @ThisNurseKills and I switched to Luanti for the remainder of the evening. This was actually her first time visiting the Season III server and we had the opportunity to visit a few new(ish) builds. Also, thanks to @Zephyr for joining and giving us a tour of your build!

> [@The Elder Scrolls III: Morrowind waning\_crescent\_moon](https://discourse.eom.dev/t/the-elder-scrolls-iii-morrowind/482/3):
>
> Ep. 3 | Woman with a Dagger [https://minio.eom.dev/public/Videos/2026-02-10\_20-20-43.mp4](https://minio.eom.dev/public/Videos/2026-02-10_20-20-43.mp4) Tonight we accomplished very little! We met the Dunmer woman with a dagger we were seeking last episode - she was friendlier than we expected. Unfortunately, we suffered some technical difficulties with the game, causing us to end the stream early. Instead, we switched to Luanti and plan to resume Morrowind next week. [https://discourse.eom.dev/t/luanti-season-iii/449?u=eric](https://discourse.eom.dev/t/luanti-season-iii/449)

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<div class="post-metadata">

**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [March 11, 2026, 6:39pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/32 "2026-03-11T18:39:16Z")

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# Season IV Concept

Over the past few weeks I’ve been working on an idea that I’d like to run by everyone. In short, I’m thinking that Season IV could be done in a singlenode world (SkyBlock) that relies more heavily on the markets we have been using on the server already. The concept is described in more detail below, followed by a few polls for your input.

## Inspiration

### Hermitcraft

Mumbo Jumbo’s base on Hermitcraft is based on the Kowloon City in Hong Kong. Were we to use singlenode map generation in Season IV, we could create similarly designed structures emanating from the eight corners and center of the cube world.

[![](https://discourse.eom.dev/uploads/default/original/1X/7309b4317fbac3f3938884c0d55e29cbb2f9a8cf.jpeg "Hermitcraft 11: Episode 13 - Expansion") ](https://www.youtube.com/watch?v=6WuroBHg7So&t=1128)

> **[Kowloon Walled City](https://en.wikipedia.org/wiki/Kowloon_Walled_City)**
>
> Kowloon Walled City (Chinese: 九龍城寨)\[a\] was an ungoverned and densely populated de jure Chinese enclave within the boundaries of British Hong Kong. Originally the site of a military fort, it became an enclave after the New Territories were leased to Britain in 1898. The Walled City's population increased dramatically following World War II, and by 1987 it had an estimated 33,000 residents within its .mw-parser-output .frac{white-space:nowrap}.mw-parser-output .frac .num,.mw-parser-output .frac ...

### Eve Online

Traditional SkyBlock requires the player to find ways to obtain resources through game mechanics and farms; however, I have seen more activity on the markets this season, so we could rely more on these instead. By providing an initial stock for the markets and offering a small amount of currency for new players to get started, we could create a fairly unique experience for the new season.

> **[Commodity market](https://content.luanti.org/packages/FaceDeer/commoditymarket/)**
>
> Provides API support for various in-world commodity markets

_Eve Online_ has one of the most elaborate and realistic economies in a video game. The _Commodity Market_ mod is actually quite similar in its basic design.

[![](https://discourse.eom.dev/uploads/default/original/1X/6325058e1259f4875d873efcd4d57ed554518454.jpeg "The Economy of EVE Online") ](https://www.youtube.com/watch?v=nrW6p5ns8K8)

_Eve_ emphasizes combat more than we have in previous seasons of this server; however, we may consider installing a few mods to change that if there is community interest.

> **[PVP Toggle](https://content.luanti.org/packages/Impulse/pvp_toggle/)**
>
> Enables you to choose whether you want to PVP or not.

> **[Gun pack 1 - Western weapons](https://content.luanti.org/packages/fatalerror420/guns4d_pack_1/)**
>
> (currently) adds 4 unique weapons

## Polls

Let me know your thoughts on these ideas in a reply or through the following polls:

_Poll ([view on site](https://discourse.eom.dev/t/luanti-season-iii/449/32))_

_Poll ([view on site](https://discourse.eom.dev/t/luanti-season-iii/449/32))_

_Poll ([view on site](https://discourse.eom.dev/t/luanti-season-iii/449/32))_

_Poll ([view on site](https://discourse.eom.dev/t/luanti-season-iii/449/32))_

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<div class="post-metadata">

**Author:** ![CaptainSparx](https://discourse.eom.dev/user_avatar/discourse.eom.dev/captainsparx/32/90_2.png) [@CaptainSparx](https://discourse.eom.dev/u/CaptainSparx)\
**Post date:** [March 13, 2026, 7:35pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/33 "2026-03-13T19:35:02Z")

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Interesting. 🤔  
I will go and vote now.

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**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [March 13, 2026, 10:59pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/34 "2026-03-13T22:59:46Z")

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Thanks! I think it was @Deer who was building in one of the corners of the current map. That is what gave me the idea for singlenode using map corners as the only existing landmarks.

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**Author:** ![CaptainSparx](https://discourse.eom.dev/user_avatar/discourse.eom.dev/captainsparx/32/90_2.png) [@CaptainSparx](https://discourse.eom.dev/u/CaptainSparx)\
**Post date:** [March 14, 2026, 5:53pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/35 "2026-03-14T17:53:33Z")

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What is singlenode anyway?  
I just play the game. 😁

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**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [March 14, 2026, 7:59pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/36 "2026-03-14T19:59:09Z")

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In short, its skyblock. You can try it out in a singleplayer world by setting map generation from v7 to singlenode. It will spawn you in an empty world.

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<div class="post-metadata">

**Author:** ![CaptainSparx](https://discourse.eom.dev/user_avatar/discourse.eom.dev/captainsparx/32/90_2.png) [@CaptainSparx](https://discourse.eom.dev/u/CaptainSparx)\
**Post date:** [March 14, 2026, 11:21pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/37 "2026-03-14T23:21:11Z")

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Just tried singlenode and I get no land block to stand on. This was in the standard game.

💓 🤸‍♂️

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<div class="post-metadata">

**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [March 15, 2026, 12:18am UTC](https://discourse.eom.dev/t/luanti-season-iii/449/38 "2026-03-15T00:18:51Z")

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Yes that’s right. 🤣 I would use admin/edit/creative to set up a starting point. I’m thinking that spawn would be 0,0,0 and there would be a teleport station to each of the other corners from there. Repeat at each corner.

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<div class="post-metadata">

**Author:** ![CaptainSparx](https://discourse.eom.dev/user_avatar/discourse.eom.dev/captainsparx/32/90_2.png) [@CaptainSparx](https://discourse.eom.dev/u/CaptainSparx)\
**Post date:** [March 15, 2026, 10:22am UTC](https://discourse.eom.dev/t/luanti-season-iii/449/39 "2026-03-15T10:22:28Z")

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I would have thought the game would put a block in at the spawn point.  
How does it work in minecraft?

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<div class="post-metadata">

**Author:** ![eric](https://discourse.eom.dev/user_avatar/discourse.eom.dev/eric/32/610_2.png) [@eric](https://discourse.eom.dev/u/eric)\
**Post date:** [March 15, 2026, 3:19pm UTC](https://discourse.eom.dev/t/luanti-season-iii/449/40 "2026-03-15T15:19:13Z")

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Check out the SkyBlock project:

> **[Downloads | Skyblock](https://skyblock.net/downloads/)**
>
> Play the best Skyblock server or download the original Skyblock maps for Minecraft, learn how to play Skyblock and become apart of the Skyblock Community!

The Minecraft version does indeed give you a few blocks to start on, and the premise of that version is to use game mechanics to acquire all the other blocks. We would create our own starter platform and I would stock the markets with blocks to get everyone started. I also want to add recordings of my piano improvisations to make it as insane as possible:

> **[Music](https://content.luanti.org/packages/FreeBSD/music/)**
>
> A background music mod. Forked from MPD (Music Player Daemon) to include audio of "The\_Complete\_Poems\_of\_Francis\_Ledwidge"

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